Drag-and-drop an image onto the canvas to serve as color-source
Arrow-up/Arrow-down - change amount of black squares
space - pause
n - increment all values while paused. NOTE: values incrase, but image may not change.
i - random image of 5 pre-loaded (or drag-n-drop your own)
s - save 200 image frames (press again while saving to cancel)
t - switch to another of 20 pre-loaded texts
o - grid outline on/off
r - randomize values
g - randomize image position
c - load 20 new texts
w - fill white on/off
e - color on/off
SaveNewRevert
paused
color
Fill white
captureLimit
x
y
cellSize
RandomizeVecs
randomImageLocation
new texts
p5frameRate
captureFrameRate
blockFrameRate
blockModVector
inflectionVector
textFrameRate
colorFrameRate
white/black
Close Controls
Here's the new load parameter for your GUI's constructor:
Automatically save
values to localStorage on exit.
The values saved to localStorage will
override those passed to dat.GUI's constructor. This makes it
easier to work incrementally, but localStorage is fragile,
and your friends may not see the same values you do.